Additionally, by using a Grenade Launcher with Blinding Grenades, a Warlock teammate can keep most of the enemies distracted while the rest of the team handles the Champions. Void 3.0 Titan builds in Destiny 2 can be useful during this part of the mission as their abilities offer a lot of protection in the narrow hallways. Related: Destiny 2 Weapons You Need To Craft Before Season 17 Chaff will disable the radar, and Pestilence will cause defeated Psions to spawn live Void grenades at their feet. Match Game requires players to damage enemies with shields, namely those with Void or Solar shields in Vox Obscura, with an energy type that matches the shield in order to break it. On Master, however, additional mission modifiers will be active such as Match Game, Equipment Locked, Shielded Foes, Champions Mob, Chaff, and Pestilence. On Normal, the only threat players will need to worry about is the Unstoppable Champions. Upon entering the bunker, the Fireteam can use a banner to replenish their ammunition and abilities, but it also starts a 10-minute timer. Unstoppable Champions can also be defeated with the Drake, and once all enemies are defeated the Fireteam can move forward into the Bunker. There are a few Champions in the area that players will see as they approach the Bunker, but they can easily be defeated with Arbalest and either Unstoppable Pulse Rifles or Hand Cannons in Destiny 2. Once they are destroyed, the timer will stop and the remaining enemies in the area will need to be defeated. One Guardian will need to command the Drake tank while the others use the smaller Cabal vehicles to approach the airfield, clearing out enemies along the way.Īfter reaching the airfield, the Guardian in the Drake will need to tank out the two Cabal tanks and three signal towers. All Guardians in Destiny 2 will need to work on clearing out the remaining red bar enemies and the Cabal tank, allowing Amanda Holliday to bring the Fireteam a Drake. Once the hangar has been cleared, Guardians can take one of the Cabal vehicles and ram through the door and into the troops that spawn as soon as the entrance is breached, starting the timer.
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